The best strategy is to identify the puzzles, and then work through them sequentially. Part of the gameplay is to be able to isolate which portion of the puzzle that they’re working on. If either side goes silent, then something has gone seriously wrong. They focused on fostering interesting and silly communication because they needed to have a reason for the players to talk to each other. The goal was to have interaction be the key component in this game design. This inspired the developers to create a game that would allow the crowd to play a game with whomever was in VR.īen talks about the gameplay mechanics of both the VR bomb diffusing experience as well as reading the instructions. It was developed as a part of the 2014 Global Game Jam, and the developers noticed that there would be a crowd of people that formed around someone having a VR experience. It’s certainly built up a lot buzz in the VR community. After hearing developer Ben Kane talk about how people have been reacting to it, then I think it has the potential to really take off. I think that Keep Talking has the potential to be a breakout, VR party game experience that helps introduce VR to the mainstream. They two or more players have to communicate with each other to describe the bomb in order to know which section of the instructions to read in order to diffuse it. Keep Talking and Nobody Explodes is a cooperative party game with one person is in VR who has to defuse a bomb, but has to be instructed by friends outside of VR who reading a paper manual based upon the descriptions provided by the other player.
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